Is anyone else having this issue, or is it just me? If yes, then is there a fix to be seen soon? And if no, then does anyone have any idea what could be causing this on my end? Please answer soon, as I need them back in working order to continue my webcomic series. The Society Of Team Fortress 2 Bosses is a Group Full of GMod Monsters (Some are People that appear in the Ozzy Furocity Version of Vs Saxton Hale. I even uninstalled/reinstalled both Gmod and TF2, to no avail. And yes, I have removed any and all addon/workshop files relating to the TF2 Merces from my game in my attempts to fix these (even they have the same issues as the game ones). ![]() The closest thing I can describe it to is if they are permanently out of range of the r_lod effect, no matter what it's set to. ![]() And it is impossible to bonemerge objects to them without them all ending up at either the feet or above the head. Even using the Advanced Bone Tool doesn't work. ![]() The meshes of the models appears to have dropped in number (best seen in the hands and feet), and both the face and fingerposer tools to don't work no matter what combination of flexes and bone movement, they remain stationary. Ever since the last update in June, something odd has happened to the ragdolls of the TF2 Mercenaries that has left them broken and unusable:
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